Balance
Balance is a realtime interactive composition for both sound and video that uses the Gametrak position tracking system, Kyma, and Max/Jitter. Two years ago I suffered a concussion. While the impact of my concussion has substantially been resolved, I have had to learn to manage disruptions in my ability to physically balance that are provoked by extended reading times of texts on computer screens which generate conflicts between my visual processing and vestibular systems. Since my primary expressive tool is the computer, this journey has sometimes proved a challenge. Still, the best way for me to develop meaningful understandings about the nature of balance, imbalance, and the essence of my condition is through musical creation. As a metaphor for this loss of control, I use algorithms that produce indeterminate results throughout both the sonic and visual domains of the piece.